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3DCREATIVE: ISSUE 089 - 100 / 2013 (Download Only)
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EDITORIAL


Issue 089
Interview: Pedro Conti
The Gallery: 10 of the Best 3D Artworks
Tutorial Series: Beginners Guide to Modeling Futuristic Vehicles - Chapter 4
Tutorial Series: Olivia - Female Character Creation with Andrew Hickinbottom - Chapter 3
Tutorial Series: The Submarine Pen: Chapter 7 - Draft Lighting and Placing Decals
Tutorial Series: Sabretooth by Adam Sacco

Issue 090
Interview: Matthew Burke
The Gallery: 10 of the Best 3D Artworks
Tutorial Series: Beginners Guide to Modeling Futuristic Vehicles - Chapter 5
Tutorial Series: Character Animation: Chapter 3 - Walking
b>Tutorial Series: The Submarine Pen: Chapter 8 - Finalizing the Lighting
Tutorial Series: ZBrush Speed Sculpting 2: Chapter 1 - Oger
Making Of: Art Class by Robert Craig

Issue 091
Interview: Rodrigue Pralier
The Gallery: 10 of the Best 3D Artworks
Tutorial Series: Beginners Guide to Modeling Futuristic Vehicles - Chapter 6
Tutorial Series: Character Animation: Chapter 2 - Walking up Stairs
Tutorial Series: The Submarine Pen: Chapter 9 - Final Polish Stage and Completion
Tutorial Series: TZBrush Speed Sculpting 2: Chapter 2 - Alien
Making Of: Mondrian-Inspired Hotel Room by Rakan Jandali

Issue 092
Interview: Mike Johnson
The Gallery: 10 of the Best 3D Artworks
Tutorial Series: Beginners Guide to Modeling Futuristic Vehicles - Chapter 7
Tutorial Series: Character Animation: Chapter 3 - Walking to Running
Tutorial Series: Creating Realistic Shaders: Chapter 1
Tutorial Series: ZBrush Speed Sculpting 2: Chapter 3 - Zombie
Making Of: New Cathedral by Jean-Francois Liesenborghs

Issue 093
Interview: Adam Fisher and Andy Bruning
The Gallery: 10 of the Best 3D Artworks
Tutorial Series: Beginners Guide to Modeling Futuristic Vehicles - Chapter 8
Tutorial Series: Character Animation: Chapter 4 - Running and Jumping
Tutorial Series: Creating Realistic Shaders: Chapter 2
Tutorial Series: ZBrush Aliens: Chapter 1
Making Of: The Japanese by Diego Querol

Issue 094
Interview: Greg Jennings
The Gallery: 10 of the Best 3D Artworks
Tutorial Series: Character Creation Chapter 1
Tutorial Series: Character Animation: Chapter 5 - Sneaking Movements
Tutorial Series: Creating Realistic Shaders: Chapter 3
Tutorial Series: ZBrush Aliens: Chapter 2
Making Of: Robot by Maarten Verhoeven

Issue 095
Interview: Fabrizio Bortolussi
The Gallery: 10 of the Best 3D Artworks
Tutorial Series: Character Creation Chapter 2
Tutorial Series: Character Animation: Chapter 6 - Pushing Weight
Tutorial Series: Stylized Caricatures Chapter 1
Tutorial Series: ZBrush Aliens: Chapter 3
Making Of: Scarecrow by Gabriel Pereira

Issue 096
The art of stylized pin-ups Andrew Hickinbottom divulges his career highs and lows in an exclusive artist interview
The Gallery: 10 of the Best 3D Artworks
Stylized body modeling Learn how to create a perfect stylized character body in Andrew Hickinbottom’s 3ds Max tutorial
Expert aliens Create your own complete ZBrush alien with help and direction from the awesome Kurt Papstein
3ds Max character creation Dmitry Shareyko reveals a host of techniques for creating trousers, boots and buckles for cartoons
Model accessories in Maya Patrick Evrard shows how to concept and create character accessories that are packed with story
The sketchbook of Jan Jinda Gain an insight into the early stages of modeling with a sneak peak at Jan Jinda’s sketchbook
ZBrush insights Jose Manuel Linares López outlines the key processes in creating creatures in ZBrush

Issue 097
Behind the scenes with Victor Hugo Industry favourite Victor Hugo shares his story so far and discusses the upcoming THU festival
The Gallery: 10 of the Best 3D Artworks
Create organic creature concepts Tanoo Choorat describes how he created his plant-inspired creature in ZBrush and Photoshop
Learn to rig and unwrap characters Andrew Hickinbottom talks through how he prepares a character and unwraps UVs for texturing
Master UV creation in Maya Learn to make better characters with Patrick Evrard's guide to creating and applying UVs
Learn photoreal textures and shaders Dan Roarty shares his method of perfecting textures and shaders in Maya for a photoreal finish
Model and texture a jet turbine 3D artist Tim Diaz walks through the entire process for creating his intricate image, Jet Turbine

Issue 098
Creating creature concepts for film The art of Hollywood beasts designer, Jerad S. Marantz
The Gallery: 10 of the Best 3D Artworks
Digital art giant: Peter König Peter König shares his advice and tricks from quarter of a century in the industry
Create photoreal hair Dan Roarty offers tips on one of trickiest subjects in 3D portraiture: creating convincing hair
Texture, light and perfect characters Andrew Hickinbottom teaches techniques for bringing characters to life
Light and render your WIPs Patrick Evrard shares how he lights and renders his models in preparation for finishing touches
Design and model fantasy creatures Pavel Terekhov guides us through his creature-creation workflow in ZBrush and Maya
Master a ZBrush creature-design workflow Alvaro Ribeiro shares the ZBrush workflow he was taught by Rafael Grassetti for awesome creatures

Issue 099
Climbing the career ladder Andrew Averkin talks to 3dcreative about his career and photorealistic 3D creations
The Gallery: 10 of the Best 3D Artworks
Collaborative 3D Dynamic duo, Yinxuan and Thierry Dezarmenien, talk us through their working and professional relationship
Produce shaders and maps Seid Tursic tackles the creation of materials and shaders for 3D characters
Perfect your stylized characters Patrick Evrard outlines how to use textures and shaders to perfect a ghoulish character
Sculpt photoreal amphibians Jeremy Celeste shares how he emulates the effects of macro photography in 3D
Digital Art Master: San Juan Learn how Daniel Schmid Leal crafts photoreal scenes using 3ds Max, V-Ray, Photoshop and Fusion

Issue 100
Character modeling for Triple-A games Rafael Grassetti discusses life in the entertainment industry and his plans for the future
The Gallery: 10 of the Best 3D Artworks
Explore 3D-printed art CAD pioneer Joshua Harker shares insight into his work, medium and approaches to his art
Sketching concepts for film Elysium concept artist Ben Mauro shares how he develops his ideas using ZBrush sketches
Create credible quadrupeds ZBrush master Justin Goby Fields shares his creature creation workflow
Render characters in 3ds Max Seid Tursic tackles 3ds Max settings for the perfect render of Denis Zilber’s Loan Shark
Digital Art Master: Hoshi Learn how Rafael Grassetti crafts sci-fi characters using 3ds Max and ZBrush

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£27.00